Fallout New Vegas Ninja Build
One of the hardest parts of Fallout: New Vegas is actually choosing what sort of character to play. There are so many basic archetypes to choose from and then there are almost infinite variations. It was in my build for Fallout 3, but with only 15 perks in the vanilla version of New Vegas, it just didn't make the cut. Now, with ten more perks, I'm somewhat more inclined towards it.
Both melee and unarmed are viable for all but a few situations.You will want a weapon for very long range killing. Grenade rifle, Gauss Rifle, Sniper rifle of choice. You don't have to be perfect with it, you just need something to reach out and touch things you just CAN'T close on.
That, and it helps thin out the herd.Sneak is your friend. Take silent running, get it HIGH. Low to medium sneak is discouraging.
Max sneak is insanely fun (not as fun as FO3 with the chinese stealth suit, but fun).You don't want to melee deathclaws. You THINK you want to, but you don't. You CAN kill them without taking damage. It can just be an exercise in frustration if you time things wrong and oops, time to reaload. There are plenty of other ways to make deathclaws die.
On the other hand, I have found no better way to kill a Cazador than a super heated saturnite fist to the schnoz.Corners are your friend. Make them come screaming around the corner.
Fallout New Vegas Ninja Build Guide
Right into your fist/weapon.Melee and unarmed weapons deal VATS damage that puts almost everything else to shame, due to the fact that they ALL do double damage in VATS. Use it, abuse it, especially with unarmed.For unarmed, get 75 skill so you can use the 'cross' attack ASAP. It's downright brutal. Melee is a bit more complex, but there are skill levels at which very fun special attacks get unlocked (varies by weapon for melee).tl:dr Sneak, silent running, corners, have a very long ranged weapon.
Fallout New Vegas Assassin Build
I wondered that before my most recent run-through. Though I ultimately decided not to try melee because of my preferred play style (i.e., the cowardly play style), I researched enough to decide it was a decent option. Harder than a ranged weapon build, but much more viable than it was in Fallout 3.The best information I found was in the. Besides an avalanche of detailed advice, I found it educational to read about the distinction between a melee-based build and an unarmed-based build. In some ways they're at odds with one another, which tarnished my dream of a Ninja playthrough that combined both.If you're looking for something shorter, I also found the at IGN somewhat helpful.
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